Playstyle
11 games
Playstyle radar
11 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Utility
Healing, shielding, lockdown and saves for allies
39
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
11 gamesAggressionStart here
Kill participation
43% vs 57% typical
Be at every fight your team takes; a support's value is presence.
Survivability
Time spent dead
9% vs 7% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
2.27 vs 2.71 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Objective damage / min
128 vs 74
90 of 100 against Zilean players, and it matters: the better half of Zilean supports wins 73% of games, the other half 30%.
Turret plates / game
7.8 vs 6.0
71 of 100 against Zilean players, and it matters: the better half of Zilean supports wins 82% of games, the other half 24%.
Kills / min
0.09 vs 0.06
79 of 100 against Zilean players, and it matters: the better half of Zilean supports wins 56% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 63 of 100, built on 0.19 deaths a minute and 9% time spent dead. Vision trails at 27, with 1.80 vision score a minute.
Among supports
Zilean supports with above-median kill participation win 56% of games; below it, 47%.
Zilean supports with less time spent dead than the median win 67% of games; with more, 36%.
Zilean supports with above-median vision score a minute win 56% of games; below it, 46%.