Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
14 gamesFarmingStart here
CS / min
6.5 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Solo kills / game
0.8 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Objective damage / min
1105 vs 925
74 of 100 against junglers, and it matters: the better half of Diamond junglers wins 77% of games, the other half 18%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 65 of 100, built on 2.5 epic monsters a game and 885 objective damage a minute. Vision trails at 33, with 2.4 wards cleared a game.
Among junglers
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.
Diamond junglers with less time spent dead than the median win 68% of games; with more, 27%.
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.