Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
last 60season319 games
What to work on
60 gamesAggressionStart here
First blood rate
3% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Deaths / min
0.16 vs 0.21
79 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Epic monsters / game
1.2 vs 0.9
75 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 79% of games, the other half 44%.
Time spent dead
9% vs 10%
72 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 68% of games, the other half 36%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 75 of 100, built on 0.17 deaths a minute and 8% time spent dead. Damage trails at 46, with 772 damage a minute.
Among mid laners
Master+ mid laners with above-median first blood rate win 60% of games; below it, 51%.
This season, in your wins 11%, in your losses 9% · 168W 151L