Playstyle
26 games
Playstyle radar
26 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
14
of 100
Farming
CS pace, gold income and early-lane farm
14
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
74
of 100
What to work on
26 gamesDamageStart here
Damage / min
631 vs 862 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.3 vs 2.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
CS / min
5.8 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Deaths / min
0.15 vs 0.22
85 of 100 against Locke players, and it matters: the better half of Locke mid laners wins 71% of games, the other half 30%.
Time spent dead
8% vs 11%
80 of 100 against Locke players, and it matters: the better half of Locke mid laners wins 68% of games, the other half 32%.
Vision score / min
0.98 vs 0.72
91 of 100 against Locke players, and it matters: the better half of Locke mid laners wins 54% of games, the other half 47%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 75 of 100, built on 0.16 deaths a minute and 9% time spent dead. Damage trails at 14, with 19% team damage share.
Among mid laners
Locke mid laners with above-median damage a minute win 64% of games; below it, 36%.
In your wins 747, in your losses 632 · 15W 11L
Locke mid laners with above-median solo kills a game win 61% of games; below it, 40%.
In your wins 1.7, in your losses 1.1 · 15W 11L
Locke mid laners with above-median CS a minute win 57% of games; below it, 43%.
In your wins 6.0, in your losses 5.6 · 15W 11L