Playstyle radar
21 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
21 gamesFarmingStart here
CS at 10 min
67.4 vs 75.3 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Objectives
Epic monsters / game
0.9 vs 1.1 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Turret plates / game
9.6 vs 7.9
71 of 100 against Swain players, and it matters: the better half of Swain mid laners wins 80% of games, the other half 24%.
Solo kills / game
1.9 vs 1.2
75 of 100 against Swain players, and it matters: the better half of Swain mid laners wins 61% of games, the other half 45%.
Vision score / min
0.94 vs 0.69
87 of 100 against Swain players, and it matters: the better half of Swain mid laners wins 55% of games, the other half 46%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 71 of 100, built on 8% time spent dead and 0.19 deaths a minute. Farming trails at 45, with 58.1 CS at 10 min. For a Swain player that is the expected shape: against other Swain players, farming sits above the median.
Among mid laners
Swain mid laners with above-median CS at 10 min win 55% of games; below it, 46%.
Swain mid laners with above-median epic monsters a game win 76% of games; below it, 38%.