Playstyle radar
30 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
30 gamesFarmingStart here
Gold / min
371 vs 414 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Farming
CS / min
4.8 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
203 vs 295 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Epic monsters / game
1.3 vs 1.0
70 of 100 against Zoe players, and it matters: the better half of Zoe mid laners wins 76% of games, the other half 43%.
Vision score / min
1.39 vs 0.87
100 of 100 against Zoe players, and it matters: the better half of Zoe mid laners wins 55% of games, the other half 48%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 70 of 100, built on 22% team damage share and 813 damage a minute. Vision trails at 42, with 1.1 control wards a game.
Among mid laners
Zoe mid laners with above-median gold a minute win 71% of games; below it, 33%.
In your wins 394, in your losses 351 · 12W 18L
Zoe mid laners with above-median CS a minute win 56% of games; below it, 47%.
In your wins 5.1, in your losses 4.6 · 12W 18L
Zoe mid laners with above-median objective damage a minute win 77% of games; below it, 26%.
In your wins 350, in your losses 134 · 12W 18L