Playstyle radar
10 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
9
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
10 gamesVisionStart here
Vision score / min
1.98 vs 2.77 typical
Deep wards after a won fight and a sweep before every objective.
Damage
Damage / min
275 vs 328 typical
Poke between cooldowns and add autos when it is safe.
Vision
Control wards / game
1.9 vs 5.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
First blood rate
25% vs 0%
100 of 100 against Leona players, and it matters: the better half of Leona supports wins 56% of games, the other half 52%.
Kill participation
60% vs 54%
83 of 100 against Leona players, and it matters: the better half of Leona supports wins 54% of games, the other half 50%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 56 of 100, built on 8% time spent dead and 0.22 deaths a minute. Vision trails at 10, with 2.03 vision score a minute.
Among supports
Leona supports with above-median vision score a minute win 56% of games; below it, 47%.
Leona supports with above-median damage a minute win 59% of games; below it, 45%.
Leona supports with above-median control wards a game win 56% of games; below it, 48%.