Playstyle radar
42 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
48
of 100
Damage
Damage per minute and share of the duo's damage
23
of 100
Frontline
Damage soaked and mitigated for the duo
50
of 100
Utility
Healing and shielding for the duo
61
of 100
Control
Crowd control uptime and immobilizations
42
of 100
Mechanics
Skillshots landed and dodged
55
of 100
What to work on
42 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
1226 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Damage
Team damage share
9% vs 11% typical
Add your damage to every trade your partner takes.
Control
Immobilizations / game
27.5 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Identity
Contender
No axis stands out above the field.
Among Arena players, utility leads at 61 of 100, built on 113 ally heal + shield a minute and 113 heals + shields a minute. Damage trails at 23, with 9% team damage share.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.
In your wins 1596, in your losses 819 · 22W 20L
Arena players with above-median team damage share win 41% of games; below it, 26%.
In your wins 9%, in your losses 9% · 22W 20L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 36.8, in your losses 17.4 · 22W 20L