Playstyle radar
11 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
11 gamesDamageStart here
Damage / min
709 vs 813 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS / min
6.7 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Vision
Wards cleared / game
0.4 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Strengths
Epic monsters / game
1.2 vs 0.7
86 of 100 against top laners, and it matters: the better half of top laners wins 69% of games, the other half 34%.
Objective damage / min
539 vs 391
83 of 100 against top laners, and it matters: the better half of top laners wins 72% of games, the other half 28%.
Control wards / game
1.2 vs 0.3
71 of 100 against top laners, and it matters: the better half of top laners wins 54% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, objectives leads at 64 of 100, built on 2.3 epic monsters a game and 10.5 turret plates a game. Survivability trails at 35, with 13% time spent dead.
Among top laners
top laners with above-median damage a minute win 59% of games; below it, 41%.
top laners with above-median CS a minute win 58% of games; below it, 42%.
top laners with above-median wards cleared a game win 53% of games; below it, 48%.