Playstyle radar
42 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
42 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
4.0 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Not a priority
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among supports: vision peaks at 49 while aggression sits at 34, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.19, in your losses 0.28 · 22W 20L
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
In your wins 10%, in your losses 12% · 22W 20L
Diamond supports with above-median turret plates a game win 78% of games; below it, 22%.
In your wins 6.7, in your losses 2.4 · 22W 20L