Playstyle radar
27 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Utility
Healing, shielding, lockdown and saves for allies
61
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
27 gamesUtilityStart here
Ally saves / game
0.19 vs 0.50 typical
Keep the save for the ally the enemy actually dives.
Vision
Control wards / game
3.9 vs 5.1 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Turret plates / game
8.4 vs 6.1
80 of 100 against supports, and it matters: the better half of Platinum supports wins 77% of games, the other half 24%.
Objective damage / min
151 vs 91
79 of 100 against supports, and it matters: the better half of Platinum supports wins 70% of games, the other half 29%.
First blood rate
25% vs 5%
100 of 100 against supports, and it matters: the better half of Platinum supports wins 53% of games, the other half 49%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among supports: utility peaks at 56 while damage sits at 42, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among supports
Platinum supports with above-median ally saves a game win 55% of games; below it, 48%.
Platinum supports with above-median control wards a game win 53% of games; below it, 46%.