Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Utility
Healing, shielding, lockdown and saves for allies
59
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
80
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
last 60season105 games
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for Diamond Braum players. The strengths below are where the margin is widest.
Not a priority
Strengths
Objective damage / min
166 vs 72
100 of 100 against Diamond Braum players, and it matters: the better half of Braum supports wins 77% of games, the other half 28%.
Epic monsters / game
2.8 vs 1.8
94 of 100 against Diamond Braum players, and it matters: the better half of Braum supports wins 76% of games, the other half 31%.
Time spent dead
7% vs 8%
72 of 100 against Diamond Braum players, and it matters: the better half of Braum supports wins 70% of games, the other half 34%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among supports, objectives leads at 82 of 100, built on 225 objective damage a minute and 2.5 epic monsters a game. Damage trails at 26, with 10% team damage share. That is the Warden trade: damage is not where this class wins games.
Among supports