Playstyle radar
38 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
38 gamesVisionStart here
Vision score / min
0.80 vs 0.90 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
Solo kills / game
1.5 vs 1.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.32 vs 0.36 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Wards cleared / game
6.4 vs 4.4
83 of 100 against Diamond Master Yi players. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 71 of 100, built on 19% team damage share and 695 damage a minute. Survivability trails at 25, with 0.27 deaths a minute.
Among junglers
Master Yi junglers with above-median vision score a minute win 57% of games; below it, 45%.
In your wins 1.67, in your losses 1.45 · 17W 21L
Master Yi junglers with above-median solo kills a game win 61% of games; below it, 42%.
In your wins 1.8, in your losses 0.9 · 17W 21L
Master Yi junglers with above-median kills a minute win 71% of games; below it, 31%.
In your wins 0.31, in your losses 0.23 · 17W 21L