Playstyle radar
11 gamesCompared with Platinum supports, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
73
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Utility
Healing, shielding, lockdown and saves for allies
69
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
77
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
11 gamesVisionStart here
Control wards / game
2.4 vs 5.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Wards cleared / game
4.5 vs 7.3 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Objective damage / min
120 vs 79
84 of 100 against Platinum Nami players, and it matters: the better half of Nami supports wins 76% of games, the other half 25%.
Turret plates / game
9.4 vs 6.6
83 of 100 against Platinum Nami players, and it matters: the better half of Nami supports wins 80% of games, the other half 21%.
Damage / min
338 vs 292
72 of 100 against Platinum Nami players, and it matters: the better half of Nami supports wins 58% of games, the other half 42%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, objectives leads at 79 of 100, built on 9.4 turret plates a game and 120 objective damage a minute. Vision trails at 28, with 4.5 wards cleared a game.
Among supports
Nami supports with above-median control wards a game win 54% of games; below it, 47%.
Nami supports with above-median wards cleared a game win 53% of games; below it, 48%.