Playstyle radar
12 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
10
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.34 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
20% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Wards cleared / game
0.6 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Strengths
Turret plates / game
12.2 vs 9.5
79 of 100 against top laners, and it matters: the better half of Silver top laners wins 72% of games, the other half 27%.
Solo kills / game
3.8 vs 2.5
78 of 100 against top laners, and it matters: the better half of Silver top laners wins 60% of games, the other half 40%.
Gold / min
418 vs 387
74 of 100 against top laners, and it matters: the better half of Silver top laners wins 67% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 54 of 100, built on 768 damage a minute and 22% team damage share. Survivability trails at 6, with 19% time spent dead.
Among top laners
Silver top laners with fewer deaths a minute than the median win 67% of games; with more, 31%.
Silver top laners with less time spent dead than the median win 63% of games; with more, 35%.
Silver top laners with above-median wards cleared a game win 53% of games; below it, 47%.