Playstyle radar
60 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
72
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
60 gamesFarmingStart here
CS / min
7.1 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
0.6 vs 1.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Epic monsters / game
4.1 vs 3.1
89 of 100 against Emerald Shyvana players, and it matters: the better half of Shyvana junglers wins 83% of games, the other half 26%.
Control wards / game
2.7 vs 1.1
70 of 100 against Emerald Shyvana players. Keep it; it is part of how the games get won.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 79 of 100, built on 3.6 epic monsters a game and 5.7 turret plates a game. Aggression trails at 31, with 0.5 solo kills a game.
Among junglers
Shyvana junglers with above-median CS a minute win 69% of games; below it, 32%.
This season, in your wins 6.6, in your losses 5.2 · 42W 32L
Shyvana junglers with above-median solo kills a game win 61% of games; below it, 46%.
This season, in your wins 0.5, in your losses 0.3 · 42W 32L