Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
87
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
77
of 100
last 60season122 games
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for mid laners. The strengths below are where the margin is widest.
Strengths
Objective damage / min
551 vs 325
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 75% of games, the other half 29%.
Turret plates / game
13.3 vs 8.5
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 80% of games, the other half 29%.
Gold / min
485 vs 433
93 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Identity
Farm Focused
Builds leads through gold and CS.
Among mid laners, farming leads at 87 of 100, built on 8.2 CS a minute and 64.4 CS at 10 min. Objectives trails at 61, with 1.2 epic monsters a game.
Among mid laners