Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Utility
Healing, shielding, lockdown and saves for allies
51
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
last 60season182 games
What to work on
60 gamesDamageStart here
Damage / min
307 vs 350 typical
Poke between cooldowns and add autos when it is safe.
Vision
Control wards / game
4.4 vs 5.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
Kills / min
0.06 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 62 of 100, built on 0.21 deaths a minute and 8% time spent dead. Damage trails at 29, with 10% team damage share.
Among supports
Master+ supports with above-median damage a minute win 57% of games; below it, 48%.
This season, in your wins 363, in your losses 358 · 93W 89L
Master+ supports with above-median control wards a game win 56% of games; below it, 49%.
This season, in your wins 4.8, in your losses 4.1 · 93W 89L
Master+ supports with above-median kills a minute win 57% of games; below it, 47%.
This season, in your wins 0.07, in your losses 0.07 · 93W 89L