Playstyle radar
10 gamesCompared with Platinum mid laners, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
10 gamesFarmingStart here
CS / min
5.2 vs 6.3 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.27 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Epic monsters / game
1.6 vs 0.8
90 of 100 against Platinum Locke players, and it matters: the better half of Locke mid laners wins 66% of games, the other half 37%.
Objective damage / min
418 vs 287
79 of 100 against Platinum Locke players, and it matters: the better half of Locke mid laners wins 73% of games, the other half 27%.
Solo kills / game
4.4 vs 3.3
72 of 100 against Platinum Locke players, and it matters: the better half of Locke mid laners wins 61% of games, the other half 40%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 60 of 100, built on 908 damage a minute and 23% team damage share. Farming trails at 24, with 59.2 CS at 10 min.
Among mid laners
Locke mid laners with above-median CS a minute win 57% of games; below it, 43%.
Locke mid laners with less time spent dead than the median win 68% of games; with more, 32%.
Locke mid laners with fewer deaths a minute than the median win 71% of games; with more, 30%.