Playstyle
12 games
Playstyle radar
12 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
22
of 100
What to work on
12 gamesFarmingStart here
CS / min
5.8 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.27 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Kill participation
48% vs 36%
100 of 100 against top laners. Keep it; it is part of how the games get won.
Team damage share
25% vs 22%
72 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 51 of 100, built on 799 damage a minute and 22% team damage share. Survivability trails at 24, with 13% time spent dead.
Among top laners
top laners with above-median CS a minute win 58% of games; below it, 42%.
top laners with fewer deaths a minute than the median win 68% of games; with more, 32%.
top laners with less time spent dead than the median win 65% of games; with more, 35%.