Playstyle radar
38 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
43
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Frontline
Damage soaked and mitigated for the team
18
of 100
Utility
Healing, shielding and lockdown for allies
27
of 100
Mechanics
Skillshots landed and dodged, casting tempo
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
77
of 100
What to work on
38 gamesAggressionStart here
Kill participation
59% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Damage
Damage / min
1352 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Mechanics
Ability casts / min
8.6 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Deaths / min
0.46 vs 0.56
79 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Time spent dead
20% vs 23%
73 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 77 of 100, built on 0.46 deaths a minute and 20% time spent dead. Frontline trails at 18, with 16% damage taken share.
Among ARAM players
ARAM players with above-median kill participation win 53% of games; below it, 47%.
In your wins 58%, in your losses 60% · 23W 15L
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1438, in your losses 1221 · 23W 15L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 8.8, in your losses 8.3 · 23W 15L