Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
last 60season234 games
What to work on
60 gamesDamageStart here
Damage / min
693 vs 799 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.5 vs 2.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.16 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Epic monsters / game
1.0 vs 0.7
75 of 100 against top laners, and it matters: the better half of Master+ top laners wins 71% of games, the other half 36%.
Objective damage / min
477 vs 394
70 of 100 against top laners, and it matters: the better half of Master+ top laners wins 73% of games, the other half 31%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 61 of 100, built on 10.9 turret plates a game and 503 objective damage a minute. Aggression trails at 31, with 0.18 kills a minute.
Among top laners
Master+ top laners with above-median damage a minute win 61% of games; below it, 43%.
This season, in your wins 775, in your losses 640 · 109W 125L
Master+ top laners with above-median solo kills a game win 63% of games; below it, 45%.
This season, in your wins 1.6, in your losses 1.1 · 109W 125L
Master+ top laners with above-median kills a minute win 66% of games; below it, 39%.
This season, in your wins 0.23, in your losses 0.15 · 109W 125L