Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
60 gamesSurvivabilityStart here
Time spent dead
10% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.25 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Kill participation
54% vs 56% typical
Be at every fight your team takes; a support's value is presence.
Strengths
CC seconds / min
1.6 vs 1.4
71 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 57 of 100, built on 6.8 control wards a game and 2.71 vision score a minute. Survivability trails at 35, with 10% time spent dead.
Among supports
Master+ supports with less time spent dead than the median win 68% of games; with more, 36%.
This season, in your wins 7%, in your losses 13% · 47W 42L
Master+ supports with fewer deaths a minute than the median win 70% of games; with more, 34%.
This season, in your wins 0.19, in your losses 0.31 · 47W 42L
Master+ supports with above-median kill participation win 55% of games; below it, 49%.
This season, in your wins 54%, in your losses 50% · 47W 42L