Playstyle radar
48 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
19
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
4
of 100
What to work on
48 gamesSurvivabilityStart here
Deaths / min
0.34 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
6.0 vs 7.0 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
16% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Solo kills / game
1.7 vs 1.1
71 of 100 against Emerald Kindred players, and it matters: the better half of Kindred junglers wins 65% of games, the other half 45%.
First blood rate
28% vs 10%
92 of 100 against Emerald Kindred players, and it matters: the better half of Kindred junglers wins 60% of games, the other half 50%.
CS at 10 min
8.6 vs 2.3
100 of 100 against Emerald Kindred players. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 64 of 100, built on 781 damage a minute and 21% team damage share. Survivability trails at 4, with 16% time spent dead.
Among junglers
Kindred junglers with fewer deaths a minute than the median win 75% of games; with more, 26%.
In your wins 0.24, in your losses 0.43 · 23W 25L
Kindred junglers with above-median CS a minute win 72% of games; below it, 30%.
In your wins 6.4, in your losses 5.1 · 23W 25L
Kindred junglers with less time spent dead than the median win 71% of games; with more, 30%.
In your wins 12%, in your losses 20% · 23W 25L