Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
10 gamesFarmingStart here
CS / min
7.4 vs 8.0 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
70.5 vs 78.8 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Turret plates / game
14.4 vs 10.3
93 of 100 against Yasuo players, and it matters: the better half of Yasuo mid laners wins 75% of games, the other half 29%.
Solo kills / game
2.9 vs 2.0
70 of 100 against Yasuo players, and it matters: the better half of Yasuo mid laners wins 63% of games, the other half 43%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 68 of 100, built on 12.0 turret plates a game and 474 objective damage a minute. Survivability trails at 36, with 13% time spent dead.
Among mid laners
Yasuo mid laners with above-median CS a minute win 59% of games; below it, 40%.
Yasuo mid laners with above-median CS at 10 min win 55% of games; below it, 45%.
Yasuo mid laners with above-median control wards a game win 54% of games; below it, 48%.