Playstyle
12 games
Playstyle radar
12 gamesCompared with bot laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Farming
CS pace, gold income and early-lane farm
17
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
12 gamesFarmingStart here
CS / min
6.3 vs 7.7 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
692 vs 859 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS at 10 min
52.5 vs 66.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Kill participation
54% vs 47%
92 of 100 against bot laners, and it matters: the better half of bot laners wins 54% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, objectives leads at 63 of 100, built on 8.9 turret plates a game and 2.1 epic monsters a game. Farming trails at 15, with 35.6 CS at 10 min.
Among bot laners
bot laners with above-median CS a minute win 59% of games; below it, 41%.
bot laners with above-median damage a minute win 63% of games; below it, 37%.
bot laners with above-median CS at 10 min win 56% of games; below it, 44%.