Playstyle radar
16 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
23
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
16 gamesAggressionStart here
Solo kills / game
0.9 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Survivability
Deaths / min
0.27 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Damage
Damage / min
651 vs 802 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 51 of 100, built on 10% time spent dead and 0.22 deaths a minute. Vision trails at 19, with 0.3 control wards a game.
Among top laners
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.