Playstyle radar
18 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
18 gamesObjectivesStart here
Turret plates / game
2.9 vs 6.2 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
50 vs 93 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
2.12 vs 2.63 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Kill participation
65% vs 54%
100 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 55 of 100, built on 9% time spent dead and 0.21 deaths a minute. Vision trails at 22, with 1.16 vision score a minute.
Among supports
Emerald supports with above-median turret plates a game win 77% of games; below it, 23%.
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.