Playstyle
38 games
Playstyle radar
38 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
87
of 100
What to work on
38 gamesVisionStart here
Control wards / game
2.9 vs 3.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Time spent dead
6% vs 9%
87 of 100 against supports, and it matters: the better half of Gold supports wins 64% of games, the other half 34%.
Deaths / min
0.14 vs 0.21
84 of 100 against supports, and it matters: the better half of Gold supports wins 66% of games, the other half 32%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 85 of 100, built on 6% time spent dead and 0.14 deaths a minute. Aggression trails at 35, with 0.11 kills a minute.
Among supports
Gold supports with above-median control wards a game win 53% of games; below it, 47%.
In your wins 1.9, in your losses 1.9 · 15W 23L