Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
last 60season400 games
What to work on
60 gamesVisionStart here
Vision score / min
0.56 vs 0.80 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.1 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Turret plates / game
13.1 vs 9.9
87 of 100 against top laners, and it matters: the better half of Master+ top laners wins 76% of games, the other half 30%.
Objective damage / min
522 vs 394
81 of 100 against top laners, and it matters: the better half of Master+ top laners wins 73% of games, the other half 31%.
Gold / min
450 vs 417
75 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 50 of 100, built on 0.21 deaths a minute and 11% time spent dead. Vision trails at 31, with 0.84 vision score a minute.
Among top laners
Master+ top laners with above-median vision score a minute win 55% of games; below it, 49%.
This season, in your wins 0.92, in your losses 0.73 · 197W 203L
Master+ top laners with above-median control wards a game win 56% of games; below it, 50%.
This season, in your wins 1.7, in your losses 1.5 · 197W 203L