Playstyle radar
54 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
69
of 100
Damage
Damage per minute and share of the duo's damage
71
of 100
Frontline
Damage soaked and mitigated for the duo
46
of 100
Utility
Healing and shielding for the duo
66
of 100
Control
Crowd control uptime and immobilizations
73
of 100
Mechanics
Skillshots landed and dodged
61
of 100
What to work on
54 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
Nothing stands out below the norm
Every rated stat sits at or above what is typical for Arena players. The strengths below are where the margin is widest.
Strengths
Damage / min
1877 vs 1552
71 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
CC seconds / min
3.0 vs 2.1
78 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Team damage share
13% vs 11%
72 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Controller
Locks enemies down and wins the round.
Among Arena players, control leads at 73 of 100, built on 3.0 CC seconds a minute and 46.0 immobilizations a game. Frontline trails at 46, with 11% damage taken share.
Among Arena players