Playstyle radar
10 gamesCompared with Platinum junglers, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
23
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
10 gamesObjectivesStart here
Objective damage / min
522 vs 922 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
1.8 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Damage
Damage / min
564 vs 644 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 48 of 100, built on 0.18 deaths a minute and 10% time spent dead. Objectives trails at 22, with 480 objective damage a minute.
Among junglers
Platinum junglers with above-median objective damage a minute win 79% of games; below it, 20%.
Platinum junglers with above-median epic monsters a game win 83% of games; below it, 29%.
Platinum junglers with above-median damage a minute win 58% of games; below it, 41%.