Playstyle radar
60 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
last 60season275 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
253 vs 392 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
6.4 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
379 vs 413 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Time spent dead
8% vs 12%
86 of 100 against top laners, and it matters: the better half of Diamond top laners wins 62% of games, the other half 33%.
Deaths / min
0.16 vs 0.22
86 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 82 of 100, built on 8% time spent dead and 0.16 deaths a minute. Vision trails at 23, with 0.0 control wards a game.
Among top laners
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.
This season, in your wins 463, in your losses 213 · 135W 140L
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
This season, in your wins 6.8, in your losses 6.4 · 135W 140L
Diamond top laners with above-median gold a minute win 66% of games; below it, 30%.
This season, in your wins 427, in your losses 374 · 135W 140L