Playstyle radar
24 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Utility
Healing, shielding, lockdown and saves for allies
59
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
24 gamesAggressionStart here
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Turret plates / game
9.0 vs 5.7
98 of 100 against supports, and it matters: the better half of supports wins 79% of games, the other half 25%.
Ally saves / game
5.54 vs 0.69
100 of 100 against supports, and it matters: the better half of supports wins 55% of games, the other half 48%.
Vision score / min
3.07 vs 2.76
71 of 100 against supports, and it matters: the better half of supports wins 55% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 62 of 100, built on 0.20 deaths a minute and 9% time spent dead. Aggression trails at 42, with 0.5 solo kills a game.
Among supports
supports with above-median first blood rate win 55% of games; below it, 50%.
In your wins 8%, in your losses 0% · 12W 12L