Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Utility
Healing, shielding, lockdown and saves for allies
54
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
83
of 100
What to work on
60 gamesVisionStart here
Vision score / min
2.36 vs 2.77 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
3.4 vs 5.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
Kills / min
0.06 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Time spent dead
5% vs 8%
98 of 100 against supports, and it matters: the better half of Master+ supports wins 68% of games, the other half 36%.
Deaths / min
0.14 vs 0.22
96 of 100 against supports, and it matters: the better half of Master+ supports wins 70% of games, the other half 34%.
Turret plates / game
7.3 vs 5.9
72 of 100 against supports, and it matters: the better half of Master+ supports wins 82% of games, the other half 27%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 87 of 100, built on 0.15 deaths a minute and 6% time spent dead. Vision trails at 33, with 4.9 wards cleared a game.
Among supports
Master+ supports with above-median vision score a minute win 57% of games; below it, 48%.
In your wins 2.31, in your losses 2.13 · 31W 29L
Master+ supports with above-median control wards a game win 56% of games; below it, 49%.
In your wins 3.8, in your losses 2.6 · 31W 29L
Master+ supports with above-median kills a minute win 57% of games; below it, 47%.
In your wins 0.09, in your losses 0.05 · 31W 29L