Playstyle radar
35 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
74
of 100
What to work on
35 gamesAggressionStart here
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Turret plates / game
7.0 vs 5.3
74 of 100 against supports, and it matters: the better half of Silver supports wins 76% of games, the other half 24%.
Deaths / min
0.15 vs 0.18
71 of 100 against supports, and it matters: the better half of Silver supports wins 65% of games, the other half 32%.
Epic monsters / game
1.8 vs 1.4
71 of 100 against supports, and it matters: the better half of Silver supports wins 74% of games, the other half 32%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 68 of 100, built on 0.15 deaths a minute and 7% time spent dead. Aggression trails at 38, with 0% first blood rate.
Among supports
Silver supports with above-median first blood rate win 53% of games; below it, 48%.
In your wins 0%, in your losses 0% · 18W 17L