Playstyle radar
17 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Farming
CS pace, gold income and early-lane farm
14
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
27
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
3
of 100
What to work on
17 gamesSurvivabilityStart here
Deaths / min
0.33 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
17% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
5.5 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Damage / min
978 vs 787
84 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 60% of games, the other half 39%.
Kills / min
0.29 vs 0.21
80 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 63% of games, the other half 35%.
Solo kills / game
3.6 vs 2.1
83 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 60% of games, the other half 42%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 75 of 100, built on 27% team damage share and 878 damage a minute. Survivability trails at 2, with 0.35 deaths a minute.
Among mid laners
Gold mid laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Gold mid laners with less time spent dead than the median win 64% of games; with more, 35%.
Gold mid laners with above-median CS a minute win 54% of games; below it, 44%.