Playstyle radar
11 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
26
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Frontline
Damage soaked and mitigated for the team
53
of 100
Utility
Healing, shielding and lockdown for allies
40
of 100
Mechanics
Skillshots landed and dodged, casting tempo
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
79
of 100
What to work on
11 gamesAggressionStart here
Kill participation
54% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Damage
Damage / min
1369 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.46 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Not a priority
Strengths
Deaths / min
0.46 vs 0.56
79 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Time spent dead
19% vs 23%
78 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, survivability leads at 79 of 100, built on 0.46 deaths a minute and 19% time spent dead. Aggression trails at 26, with 54% kill participation.
Among ARAM players
ARAM players with above-median kill participation win 53% of games; below it, 47%.
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median kills a minute win 56% of games; below it, 44%.