Playstyle radar
25 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
25 gamesFarmingStart here
CS / min
6.6 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
0.65 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Epic monsters / game
1.6 vs 0.7
100 of 100 against top laners, and it matters: the better half of top laners wins 69% of games, the other half 34%.
Deaths / min
0.15 vs 0.22
91 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
Turret plates / game
12.6 vs 9.9
80 of 100 against top laners, and it matters: the better half of top laners wins 74% of games, the other half 27%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 73 of 100, built on 0.16 deaths a minute and 9% time spent dead. Vision trails at 27, with 0.0 control wards a game.
Among top laners
top laners with above-median CS a minute win 58% of games; below it, 42%.
In your wins 6.9, in your losses 4.4 · 15W 10L
top laners with above-median control wards a game win 54% of games; below it, 48%.
In your wins 0.0, in your losses 0.0 · 15W 10L
top laners with above-median vision score a minute win 53% of games; below it, 47%.
In your wins 0.65, in your losses 1.13 · 15W 10L