Playstyle radar
15 gamesCompared with Platinum junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
15 gamesAggressionStart here
Kills / min
0.12 vs 0.23 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
0.3 vs 1.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
Gold / min
411 vs 437 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Control wards / game
3.6 vs 1.8
72 of 100 against junglers. Keep it; it is part of how the games get won.
Wards cleared / game
6.6 vs 4.3
85 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, survivability leads at 53 of 100, built on 0.19 deaths a minute and 9% time spent dead. Aggression trails at 29, with 0.10 kills a minute.
Among junglers
Platinum junglers with above-median kills a minute win 63% of games; below it, 36%.
Platinum junglers with above-median solo kills a game win 58% of games; below it, 45%.
Platinum junglers with above-median gold a minute win 69% of games; below it, 30%.