Playstyle radar
11 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
20
of 100
What to work on
11 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.3 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Epic monsters / game
4.2 vs 2.8
100 of 100 against Fizz players, and it matters: the better half of Fizz junglers wins 84% of games, the other half 32%.
Damage / min
790 vs 652
82 of 100 against Fizz players, and it matters: the better half of Fizz junglers wins 60% of games, the other half 40%.
Solo kills / game
2.3 vs 1.2
90 of 100 against Fizz players, and it matters: the better half of Fizz junglers wins 58% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 60 of 100, built on 1.35 vision score a minute and 5.5 wards cleared a game. Survivability trails at 21, with 13% time spent dead.
Among junglers
Fizz junglers with fewer deaths a minute than the median win 75% of games; with more, 26%.
Fizz junglers with less time spent dead than the median win 70% of games; with more, 30%.
Fizz junglers with above-median CS a minute win 68% of games; below it, 32%.