Playstyle radar
31 gamesCompared with Gold mid laners, blended with Gold players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
31 gamesSurvivabilityStart here
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
First blood rate
0% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Damage / min
1072 vs 787
100 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 60% of games, the other half 39%.
Gold / min
479 vs 398
100 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 66% of games, the other half 33%.
Epic monsters / game
2.3 vs 1.0
100 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 76% of games, the other half 39%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among mid laners, objectives leads at 69 of 100, built on 2.3 epic monsters a game and 536 objective damage a minute. Survivability trails at 36, with 12% time spent dead.
Among mid laners
Gold mid laners with less time spent dead than the median win 64% of games; with more, 35%.
In your wins 9%, in your losses 15% · 17W 14L
Gold mid laners with above-median first blood rate win 58% of games; below it, 49%.
In your wins 6%, in your losses 14% · 17W 14L