Playstyle radar
24 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
75
of 100
Farming
CS pace, gold income and early-lane farm
70
of 100
Vision
Vision score, control wards and ward clears
73
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
24 gamesSurvivabilityStart here
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Gold / min
484 vs 412
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 31%.
Turret plates / game
15.8 vs 10.2
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 75% of games, the other half 28%.
Damage / min
1080 vs 807
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 58% of games, the other half 40%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 80 of 100, built on 1005 damage a minute and 25% team damage share. Survivability trails at 55, with 11% time spent dead.
Among top laners
Emerald top laners with less time spent dead than the median win 63% of games; with more, 35%.
In your wins 9%, in your losses 13% · 14W 10L