Playstyle radar
19 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
18
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
78
of 100
What to work on
19 gamesDamageStart here
Damage / min
511 vs 773 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.0 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.08 vs 0.17 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Time spent dead
6% vs 10%
92 of 100 against top laners, and it matters: the better half of Gold top laners wins 64% of games, the other half 35%.
Deaths / min
0.12 vs 0.18
90 of 100 against top laners, and it matters: the better half of Gold top laners wins 67% of games, the other half 32%.
Objective damage / min
514 vs 369
84 of 100 against top laners, and it matters: the better half of Gold top laners wins 72% of games, the other half 27%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 75 of 100, built on 0.13 deaths a minute and 8% time spent dead. Damage trails at 19, with 551 damage a minute.
Among top laners
Gold top laners with above-median damage a minute win 59% of games; below it, 40%.
Gold top laners with above-median solo kills a game win 60% of games; below it, 41%.
Gold top laners with above-median kills a minute win 63% of games; below it, 36%.