Playstyle radar
24 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Utility
Healing, shielding, lockdown and saves for allies
59
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
25
of 100
What to work on
24 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.3 vs 5.0 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Epic monsters / game
2.5 vs 1.6
91 of 100 against supports, and it matters: the better half of Emerald supports wins 73% of games, the other half 30%.
Damage / min
541 vs 364
76 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 46%.
Kill participation
58% vs 54%
74 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 61 of 100, built on 622 damage a minute and 16% team damage share. Survivability trails at 28, with 12% time spent dead.
Among supports
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
In your wins 0.21, in your losses 0.31 · 14W 10L
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
In your wins 10%, in your losses 15% · 14W 10L
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.
In your wins 0.2, in your losses 0.2 · 14W 10L