Playstyle radar
52 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
52 gamesVisionStart here
Vision score / min
2.36 vs 2.63 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
3.2 vs 5.0 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
First blood rate
18% vs 4%
95 of 100 against supports, and it matters: the better half of Emerald supports wins 53% of games, the other half 49%.
Wards cleared / game
9.2 vs 7.4
72 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 55 of 100, built on 488 objective damage a minute and 2.1 epic monsters a game. Vision trails at 29, with 1.4 control wards a game.
Among supports
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
In your wins 1.41, in your losses 1.31 · 28W 24L
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.
In your wins 1.4, in your losses 1.5 · 28W 24L