Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
last 60season98 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kills / min
0.21 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Vision
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 62 of 100, built on 0.19 deaths a minute and 10% time spent dead. Vision trails at 31, with 0.1 control wards a game.
Among mid laners
Master+ mid laners with above-median epic monsters a game win 79% of games; below it, 44%.
This season, in your wins 1.3, in your losses 0.3 · 48W 50L
Master+ mid laners with above-median kills a minute win 67% of games; below it, 37%.
This season, in your wins 0.28, in your losses 0.15 · 48W 50L
Master+ mid laners with above-median control wards a game win 55% of games; below it, 49%.
This season, in your wins 0.3, in your losses 0.4 · 48W 50L