Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
71
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
last 60season283 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.72 vs 0.80 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Gold / min
458 vs 417
82 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Objective damage / min
505 vs 394
77 of 100 against top laners, and it matters: the better half of Master+ top laners wins 73% of games, the other half 31%.
Turret plates / game
12.2 vs 9.9
76 of 100 against top laners, and it matters: the better half of Master+ top laners wins 76% of games, the other half 30%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 74 of 100, built on 8.4 CS a minute and 72.3 CS at 10 min. Vision trails at 37, with 0.74 vision score a minute.
Among top laners
Master+ top laners with above-median epic monsters a game win 71% of games; below it, 36%.
This season, in your wins 1.8, in your losses 0.7 · 143W 140L
Master+ top laners with above-median vision score a minute win 55% of games; below it, 49%.
This season, in your wins 0.77, in your losses 0.76 · 143W 140L