Playstyle radar
29 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
70
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
29 gamesObjectivesStart here
Turret plates / game
6.1 vs 9.4 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
244 vs 325 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Deaths / min
0.23 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Vision score / min
1.01 vs 0.80
76 of 100 against Diamond Malzahar players, and it matters: the better half of Malzahar mid laners wins 54% of games, the other half 45%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 74 of 100, built on 1.81 vision score a minute and 3.0 control wards a game. Aggression trails at 31, with 0.12 kills a minute.
Among mid laners
Malzahar mid laners with above-median turret plates a game win 79% of games; below it, 25%.
In your wins 11.3, in your losses 3.2 · 10W 19L
Malzahar mid laners with above-median objective damage a minute win 74% of games; below it, 25%.
In your wins 356, in your losses 103 · 10W 19L
Malzahar mid laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
In your wins 0.17, in your losses 0.25 · 10W 19L