Playstyle radar
55 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
20
of 100
Utility
Healing, shielding, lockdown and saves for allies
39
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
55 gamesDamageStart here
Damage / min
261 vs 364 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kills / min
0.05 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Time spent dead
6% vs 9%
82 of 100 against supports, and it matters: the better half of Emerald supports wins 64% of games, the other half 34%.
Deaths / min
0.16 vs 0.21
78 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 78 of 100, built on 6% time spent dead and 0.16 deaths a minute. Damage trails at 19, with 272 damage a minute.
Among supports
Emerald supports with above-median damage a minute win 52% of games; below it, 46%.
In your wins 288, in your losses 256 · 27W 28L
Emerald supports with above-median kills a minute win 54% of games; below it, 44%.
In your wins 0.07, in your losses 0.05 · 27W 28L